Wednesday, February 24, 2010

0 aRain. aHeavy Rain.

I have officially played through the demo of Heavy Rain- a game that is trying to change the very face of gaming as we know it.

Now, having said that, I did find that the extreme lengths Quantic Dream has gone to to secure its place as one of the weirdest developers has almost left them in the position that
many independent film makers find themselves in. When a game or film or book is attempting to be artsy, quirky, or just plain strange just to be different, you end up with something that may not exactly be on par with the current market. Feel free to try and change the current formula, but make sure your new approach meets the level of polish that games following the formula meet. Some games can really do that and strike a balance.

I'm not saying Heavy Rain doesn't make it, but it might be little off from what I can tell and have read. Thousands of pages of scripting to allow for hundreds of possible storyline outcomes were made- meaning lots of manhours put into the production of the game. And yet,
apparently, all the characters pronounce origami differently. You'd think they'd make sure they got that part right before being so ambitious?

I don't know. I'm not going to lie and say I wasn't intrigued by the different characters and abilities, interested in the unique gameplay, blown away by the graphics, or impressed with most of the dialogue. I'm just saying.

Don't look at me like that, Madison.

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