Monday, May 2, 2011

0 Have you Ever Seen aPortal? aPortal 2 Review

The ARG that lead up to the release of Portal 2 was one of the most complex and exciting promotional campaigns for a video game ever created. It had Valve enthusiasts and Portal nerds salivating at the very thought of a sequel to what many consider the best puzzle game ever made.

Portal shook the foundations of what we accept as standard FPS fair when it released in 2007 by handing us not bullets, but the ability to bend space-time- and while they were at it, the creators gave us a minimalist setting laced with humor, intrigue, and action-driven story. The Valve crowd lapped up this little gem when it came bundled in The Orange Box and it was declared a classic nearly instantly.

I should note, however, that I was not one of those people. I found Portal to be a fun diversion from the true prizes of The Orange Box (Half-Life 2 and its episodes). Its referential nature to the world of Gordon Freeman was cute and the plotline was fun. I also cannot say I did not feel quite proud of myself after deciphering the brain-bending puzzles of Aperture Science- but I'm more of a Half-Life guy at heart. I need aliens to shoot!

And yet, I found myself anticipating the release of Portal 2 along with every other gamer, constantly hitting reload on the infamous ARG countdown pages and eagerly grabbing whatever advance tidbits about the game I could find. A pre-order for the PS3/PC/Mac version was inevitable.

When Portal 2 arrived on the day of release, I frantically popped it into the ol’ PS3 and was prepared to experience the nostalgic feelings of amusement and frustration elicited by the first installment. And on this front, Portal 2 delivered.

GLaDOS, voiced by the inimitable Ellen McLain, is back again to make your life suck. Her wit, sarcasm, and punchy monotone are just as awesome as you remember. Wheatley, a new character in the Portal universe voiced by Stephan Merchant, also has an excellent showing. As a huge UK Office and Extras fan, I was ecstatic to find out that half of the Merchant/Gervais team would be lending a voice to a little personality sphere. And of course, J.K. Simmons gives a funny and at times moving performance as Cave Johnson, CEO of Aperture Laboratories.

I cannot elaborate too much on the story, but I can say that if you have played Portal, you are not going to be overly surprised by the narrative that plays out. The story arc starts off very reminiscent of the first game, leading you from chamber to chamber while it introduces you to the newer elements of Portal 2. There is of course nothing wrong with keeping what works, and it is quite fun for the most part.

The second act, however, begins to sag as you are suddenly thrust into a totally different part of Aperture and meet Cave Johnson. The storyline does not feel like it is going anywhere for a good portion of this section of the game, and it can feel a bit pointless solving puzzles for no discernible end-goal.

That all turns around in the third act, though, which is simultaneously funny, difficult, and bizarre- emphasis on the bizarre. The last 5 minutes of this game are absolutely the weirdest thing you’ll likely see in a mainstream game until Catherine hits the US.

Overall, I enjoyed my time with Portal 2’s campaign, and that isn’t even where the game ends. The co-op component adds an entirely new element into the mix, as well- via offline or online multiplayer, you and a friend can work together with two portal guns and four separate portals to figure out some of the most challenging puzzles in the game. There are some interesting story elements here, too, but I won’t spoil them- all I can say is that I would play the single player campaign before tackling this mode.

Being mean to your friends is fun.

Graphically, Portal 2 is homey. The game is still running on the proprietary Source platform. Valve has yet to update their engine introduced in 2004 to modern standards, but for the purposes of their games, it is perfectly serviceable. You’ll see a large jump in detail over the first game, but compared to other modern titles, it won’t be taking home the blue ribbon anytime soon. Gameplay remains largely unchanged from Portal 1, though- and that’s a good thing. Controls are perfectly mapped to the controller/mouse and keyboard. No twitch shooting is required in the game, either, and auto-surface targeting is integrated very well, so playing on console or computer, your experience will be fantastic.

In the end, Portal 2 is a great follow-up to Portal- perhaps a bit unnecessary, but solid anyway. The story may meander mid-game, but it’s not a game-breaking issue; too much goes right for something like that to bring it down. Is Portal 2 the next Half-Life? Perhaps not- but it’ll satisfy your taste buds at least temporarily until Episode 3 or Half-Life 3 are released, especially with the just-announced free DLC challenge maps and test chambers coming this summer.

You can see my review over on 1up.com and give it a like if you dig it!

Wednesday, February 24, 2010

1 aPost of Upcoming Reviews

I recently completed Assassin's Creed II- a game whose ending has hurt me almost as much as the Blades of Hades pillars in the original God of War and The Twins in Prince of Persia: The Two Thrones. I plan to do aReview of this strange, strange mixed bag soon- and for the record, until the climax of the story, I loved the game.


I also completed a day after the campaign of Uncharted 2: Among Thieves. This game had a guy drinking from a fountain of life and becoming an invincible monster- and still managed to be more believable than the story of AC II. Read my review of the game in full soon!

I am currently finishing Ratchet and Clank Future: A Crack in Time so that I can do a combined review of both this game and its
predecessor soon.

I hope you'll hit me up with a barrage of comments once I have posted up my reviews. Once I'm
done with all that, I can finally finish Metal Gear Solid 4: Guns of the Patriots, Burnout:
Paradise, and possibly Mirror's Edge (although that game has been giving me a headache with it's poorly planned levels, etc.) I hope to review them all in the near future.

I may review Unreal Tournament III at some point, too, but we'll have to see.

0 aRain. aHeavy Rain.

I have officially played through the demo of Heavy Rain- a game that is trying to change the very face of gaming as we know it.

Now, having said that, I did find that the extreme lengths Quantic Dream has gone to to secure its place as one of the weirdest developers has almost left them in the position that
many independent film makers find themselves in. When a game or film or book is attempting to be artsy, quirky, or just plain strange just to be different, you end up with something that may not exactly be on par with the current market. Feel free to try and change the current formula, but make sure your new approach meets the level of polish that games following the formula meet. Some games can really do that and strike a balance.

I'm not saying Heavy Rain doesn't make it, but it might be little off from what I can tell and have read. Thousands of pages of scripting to allow for hundreds of possible storyline outcomes were made- meaning lots of manhours put into the production of the game. And yet,
apparently, all the characters pronounce origami differently. You'd think they'd make sure they got that part right before being so ambitious?

I don't know. I'm not going to lie and say I wasn't intrigued by the different characters and abilities, interested in the unique gameplay, blown away by the graphics, or impressed with most of the dialogue. I'm just saying.

Don't look at me like that, Madison.

Wednesday, February 17, 2010

0 aGod of War Comic

Check it out- apparently D.C. Comics, the well-known comic book company famous for such icons as Batman and Superman (though my nerd friends already know that all to well), has decided to pick up the furious God Of War license and run with it. The new God of War comic series chronicles different periods of the fallen heroes' life. If you ever wanted to know what a child with a goatee looked like, this is the comic for you!


In all seriousness, these comics seem pretty interesting, and as a major fan, I'd like to check them out. If Firefly has taught us anything, it's that canonical comics can be very, very awesome.

Issue number 2 is supposedly going to delve into Kratos' life as a Spartan captain, while the first issue is interested in his childhood.

Head over to D.C. Comics to learn more.

Friday, February 12, 2010

0 aPoster Deal

Okay, not to give Gamestop any more business or anything (they kind of get on my nerves, but have a monopoly on the game market and hence are a necessary evil), but everyone should know...
Anyone who pre-ordered God of War III or who was planning on pre-ordering it from GS has just been given an additional prize- a concept art poster signed by the concept artist for the GOW series.

I hope we get one, even though we already pre-ordered. It shouldn't go to the benefit of those who wait- if you're going to promote purchase ahead of time, earliest adopters should get the same if not better than late adopters.

Anyway, here's a picture of the poster- looks pretty sick!

0 anUnofficial List of Best Console Game Graphics

Note: This is a list of the best console game graphics. Not PC. I see Crysis in any comments, until Crysis 2 comes out for the consoles, I'm deleting it. We get it- PC's have the best graphics.

Now, for the list:

Uncharted 2: Among Thieves
Killzone 2
Gears of War 2
Metal Gear Solid 4
Assassin's Creed I/II
Uncharted: Drake's Fortune

Possible Candidates:

Heavy Rain- Looking strong with some great motion capture, animation, and detailed environments. Here's an early video that is understandably not up to the bar set by the final game, but was great for when it came out and still hits a note with me emotionally. Love it. Check out more recent clips of the game for a look at what the final product actually looks like (it's much better, but I don't want to ruin the plot).



God of War 3- A character model alone that could not fit by itself on the PS2. Sound good to me.



Gran Turismo 5- Screens of this game look like video from NASCAR or something. Amazing.

Final Fantasy XIII- Supposedly, those who have played it can find no noticeable difference between the CG cutscenes and the gameplay. The creators claimed to have reached pre-rendered quality, and it looks like that might be the case.

Final Fantasy Versus XIII- If FF XIII is any indication, these graphics will also dazzle. Also going for it are its PS3 exclusivity (better graphics, more time spent optimizing and using full BD capacity) and its trailers, all of which are a million times cooler than FF XIII's trailers.



Mafia 2- Screenshots look amazing, and when the original came out, it totally beasted GTA graphically, the contemporary open world game.

Alan Wake- Supposedly the tour-de-force of the 360. We'll see- 5+ years in development is certainly enough time to get it right.

So? Disagree? Have any to add? Let me know... Various games were left out for good reason- I did not include artistic games like Mirror's Edge (much to the dismay of my close friend Tyler) because that's more a matter of opinion. It doesn't mean they're not valid, but it's difficult to compare, say, Borderlands to Far Cry 2. And speaking of FC 2, the graphics engines not only had to function beautifully in these games, but they had to add to the gameplay experience and not run into slowdown and other problems, etc. AC I and II only made it on despite pop-in because the pop-in is understandable in an open world console game.

Monday, October 19, 2009

0 aPrediction: Could the price of Xbox Live skyrocket?

According to Michael Pachter, a well-known gaming analyst, Xbox Live prices could double in the coming year. He projects this increase because Microsoft's profits have mostly been due to Live fees. This news comes from GameInformer.com, and the comments have been very negative. The article, linked below, has received a one-star rating from disgruntled Xbox users.
http://gameinformer.com/b/news/archive/2009/10/19/news-Xbox-Live-Subscriptions-Could-Rise-To-_2400_100_2C00_-Says-Analyst.aspx

Thank you, Microsoft, for generating so much support for Sony!

Remember, though- Pachter has been wrong many times before. He also claimed the Mass Effect series was headed to the PS3. Of course, much to my dismay, it has not as of the writing of this post.